Post by nocturnal YL on Jan 5, 2015 13:30:11 GMT
Remember when I talked about getting stuck in Chapter 24 in my Path of Radiance Maniac playthrough? Here, I'd like to talk about it in further details. Maybe someone can help me with this, but I think the most likely outcome is just that I'll just have to restart everything, and maybe just stay away from Maniac.
First off, to recap, Maniac is a difficulty present only in the Japanese version, which is not to be confused with the the renamed difficulties in Radiant Dawn. In other words:
This should also explain the apparent high difficulty in Radiant Dawn. It's already harder than PoR in the higher difficulty, and the renaming doesn't help.
Anyway, this is the chapter I'm stuck in:
The player is to bring Ike and 9 other units. Lucia and Bastian join, but they do very little in Maniac.
This is Boyd, who gets 20 Res by natural means for some reason:
I don't have screenshots of my other units (and setting up my Wii for my screen capture device is too much work, so I won't get new screenshots for now), but Ike, Soren, Oscar and Rolf are the more competent units, but Boyd is still better. Mia is a somewhat good dodge machine but doesn't do damage, while Ilyana can use her 255-Crit Thunder tome through the Japanese forging bug. There are also Astrid, Mist and Nephenee, who are all decent, but cannot stand against the vast army in this chapter. And then there's Jill, who'd absolutely destroy everything if I did not skip taking the Full Guard (which was itself a daunting task). With several Ballistae (which ignore user strength and therefore have high base might) in this map though, Jill can't move.
(screenshot from my last Hard playthrough)
So... I guess I kind of asked for it. When I looked up about this chapter online later, I found that this is actually a pretty well-known trap in the game. I still have this save file with me, but I'll probably have to abandon it and restart the whole thing.
You can put Boyd against the enemies, blocking the bridge...
But one single unit can't do much against the enemy army.
I tried to do several things, like having Boyd disarmed while the other units pass from the back (which doesn't work), or press my luck and force Boyd and Jill through anyway (which also doesn't work, because this already daunting chapter actually has even more reinforcement). I can't play defensively and kill enemies as they come either, as Geoffrey must be reached within 15 turns (which also means I can't waste the quivers on someone else so that Jill can pass, as that would take 5 turns).
The world of Tellius seriously needs Warp staves.
First off, to recap, Maniac is a difficulty present only in the Japanese version, which is not to be confused with the the renamed difficulties in Radiant Dawn. In other words:
Path of Radiance | |
Japan | Overseas |
-- | Easy |
Normal | Normal |
Hard | Hard |
Maniac | -- |
Radiant Dawn | |
Japan | Overseas |
Normal | Easy |
Hard | Normal |
Maniac | Hard |
This should also explain the apparent high difficulty in Radiant Dawn. It's already harder than PoR in the higher difficulty, and the renaming doesn't help.
Anyway, this is the chapter I'm stuck in:
The player is to bring Ike and 9 other units. Lucia and Bastian join, but they do very little in Maniac.
This is Boyd, who gets 20 Res by natural means for some reason:
I don't have screenshots of my other units (and setting up my Wii for my screen capture device is too much work, so I won't get new screenshots for now), but Ike, Soren, Oscar and Rolf are the more competent units, but Boyd is still better. Mia is a somewhat good dodge machine but doesn't do damage, while Ilyana can use her 255-Crit Thunder tome through the Japanese forging bug. There are also Astrid, Mist and Nephenee, who are all decent, but cannot stand against the vast army in this chapter. And then there's Jill, who'd absolutely destroy everything if I did not skip taking the Full Guard (which was itself a daunting task). With several Ballistae (which ignore user strength and therefore have high base might) in this map though, Jill can't move.
(screenshot from my last Hard playthrough)
So... I guess I kind of asked for it. When I looked up about this chapter online later, I found that this is actually a pretty well-known trap in the game. I still have this save file with me, but I'll probably have to abandon it and restart the whole thing.
You can put Boyd against the enemies, blocking the bridge...
But one single unit can't do much against the enemy army.
I tried to do several things, like having Boyd disarmed while the other units pass from the back (which doesn't work), or press my luck and force Boyd and Jill through anyway (which also doesn't work, because this already daunting chapter actually has even more reinforcement). I can't play defensively and kill enemies as they come either, as Geoffrey must be reached within 15 turns (which also means I can't waste the quivers on someone else so that Jill can pass, as that would take 5 turns).
The world of Tellius seriously needs Warp staves.