Post by nocturnal YL on Jan 21, 2017 20:35:04 GMT
I had a few gaming-related things in mind for a while.
SEGA should work with INTELLIGENT SYSTEMS
A while ago, I bought my first SEGA game, Puyo Puyo Tetris (the Japanese Wii U version). I was wondering that if other puzzle games can have similar crossovers, and I think Puzzle League may be a good candidate to cross with Puyo Puyo. They have the same field size, the earlier Puzzle League games (called Panel de Pon in Japan) had a reasonably large cast of characters (for a puzzle game), and both are relatively slow puzzle games (in the hands of novice to mid-level players).
More recently, I started noticing the SEGA feat. HATSUNE MIKU Project series (I ended up actually buying Project mirai DX), and discovered more common parts about both developers. Both have an interesting (though perhaps weird) sense of humour, and both are responsive to what the Internet thinks of them: SEGA turns jokes and even criticism about them into later in-game jokes, while IS generally has a good idea of what fans remember about their games (just look at Cipher).
So yeah, I think they should work together and let their mutual styles shine through. Probably not by combining their music games, though.
What if Nintendo stops making consoles?
Fans may not want to see this, but I think this may be beneficial in some ways. Right now, there are games you can only play on Nintendo systems (read: anything Nintendo publishes), and games you can only play on PlayStation (read: anything from Nihon Falcom).
Part of me want to see Nintendo quit making their own consoles so that you can play everything on PlayStation. Unpopular, I know, and that would also mean hardware innovation getting slower and Nintendo players getting a more awakard controller button labelling scheme.
Nintendo Switch controller thoughts
Nothing much about the system and its games, and more about its unusual controllers.
With 3D sticks exposed and no covers, wouldn't the Joy-Cons get damaged easily when carried in a bag? I prefer a clamshell desigh like the DS and 3DS, which reduce the chance to have the buttons and screens scratched by other objects when carried.
And its lack of a D-pad with four buttons taking its place makes it ideal for button-mashing music games. The only music games I've played are Band Brothers P and Project mirai DX, but both will certainly benefit from such a design.
And I still wish it has a design that makes the 3D stick and buttons swappable. With 3D games, the layout makes sense. With games where direction buttons are preferrable to the 3D stick (which is basically most games I play), either a DualShock-style layout or the one used by Wii U would make more sense.
Added on 2017-01-25
More SEGA thoughts
Nothng big, it's just that different people who like them may think about different parts of them. Some remember the Dreamcast foundly, some miss the old console war days, but to me, it's their unique humor that really got me.
That said, there are currently only two SEGA series that I'm actively following, being Puyo Puyo and SEGA feat. HATSUNE MIKU Project. I also enjoyed individual games like Sonic Adventure (1 and 2) and Crazy Taxi (the Dreamcast one), as well as watching games like Pole's Big Adventure, but those don't translate to series love.
Nintendo Switch wishlist
Because I buy game systems based on the games on them. I ended up getting almost every Nintendo system (except mid-cycle releases like the DSi and New 3DS), but I also almost never bought them right when they are available.
And that being said, the game criteria are also based on my interest in existing game series. Sometimes I may have enough faith in complete new games tobuy them without prior knowledge, but I'm not going to buy whole new systems for those. So it's going to be existing series that lure me. Here's what I want (and what we'll be getting):
Daigasso! Band Brothers P love-hate
Love how it allows for a wide range of song submission. The submission-based system ensures a good amount of songs can be bought, and for the more popular ones getting multiple submissions, you can pick the version you like the best.
This game (and Band Brothers in general) has a ton of imperfections, though. Game music submission is very limited (you can submit music from a small subset of Nintendo-published games, with some Mother 1, Rhythm Heaven (GBA) and Kirby anime music available despite not listed in the approved game list, possibly because they are published as CDs), and there are a lot of fairly popular songs that don't get any submissions at all.
The gameplay is also too harsh. Since this game is about playing instruments, fast songs are virtually unplayable. Try hiting a specific button sequence of 16 notes (to make things worse, let's throw in the L/R button combinations too) in the span of 2 seconds. All while the cursor moves at an insanely fast speed. And you can't do tricks like simply holding a button or alternate between different buttons.
SEGA should work with INTELLIGENT SYSTEMS
A while ago, I bought my first SEGA game, Puyo Puyo Tetris (the Japanese Wii U version). I was wondering that if other puzzle games can have similar crossovers, and I think Puzzle League may be a good candidate to cross with Puyo Puyo. They have the same field size, the earlier Puzzle League games (called Panel de Pon in Japan) had a reasonably large cast of characters (for a puzzle game), and both are relatively slow puzzle games (in the hands of novice to mid-level players).
More recently, I started noticing the SEGA feat. HATSUNE MIKU Project series (I ended up actually buying Project mirai DX), and discovered more common parts about both developers. Both have an interesting (though perhaps weird) sense of humour, and both are responsive to what the Internet thinks of them: SEGA turns jokes and even criticism about them into later in-game jokes, while IS generally has a good idea of what fans remember about their games (just look at Cipher).
So yeah, I think they should work together and let their mutual styles shine through. Probably not by combining their music games, though.
What if Nintendo stops making consoles?
Fans may not want to see this, but I think this may be beneficial in some ways. Right now, there are games you can only play on Nintendo systems (read: anything Nintendo publishes), and games you can only play on PlayStation (read: anything from Nihon Falcom).
Part of me want to see Nintendo quit making their own consoles so that you can play everything on PlayStation. Unpopular, I know, and that would also mean hardware innovation getting slower and Nintendo players getting a more awakard controller button labelling scheme.
Nintendo Switch controller thoughts
Nothing much about the system and its games, and more about its unusual controllers.
With 3D sticks exposed and no covers, wouldn't the Joy-Cons get damaged easily when carried in a bag? I prefer a clamshell desigh like the DS and 3DS, which reduce the chance to have the buttons and screens scratched by other objects when carried.
And its lack of a D-pad with four buttons taking its place makes it ideal for button-mashing music games. The only music games I've played are Band Brothers P and Project mirai DX, but both will certainly benefit from such a design.
And I still wish it has a design that makes the 3D stick and buttons swappable. With 3D games, the layout makes sense. With games where direction buttons are preferrable to the 3D stick (which is basically most games I play), either a DualShock-style layout or the one used by Wii U would make more sense.
Added on 2017-01-25
More SEGA thoughts
Nothng big, it's just that different people who like them may think about different parts of them. Some remember the Dreamcast foundly, some miss the old console war days, but to me, it's their unique humor that really got me.
That said, there are currently only two SEGA series that I'm actively following, being Puyo Puyo and SEGA feat. HATSUNE MIKU Project. I also enjoyed individual games like Sonic Adventure (1 and 2) and Crazy Taxi (the Dreamcast one), as well as watching games like Pole's Big Adventure, but those don't translate to series love.
Nintendo Switch wishlist
Because I buy game systems based on the games on them. I ended up getting almost every Nintendo system (except mid-cycle releases like the DSi and New 3DS), but I also almost never bought them right when they are available.
And that being said, the game criteria are also based on my interest in existing game series. Sometimes I may have enough faith in complete new games tobuy them without prior knowledge, but I'm not going to buy whole new systems for those. So it's going to be existing series that lure me. Here's what I want (and what we'll be getting):
- Main series Fire Emblem, first and foremost. It's still my favourite game series to date, despite my various rants on all 14 games. Fire Emblem 16 (because 15 will be the FE2 remake on 3DS) is in early development and is estimated to be available in 2018.
- Main series Kirby. This being my second favourite series, I naturally want to have at least one game for the new system. Kirby never had much luck with home consoles, though, either appearing late or having only spinoff entries on all home systems except the SNES.
- 3D Mario. Yet another first-party series that I'm always interested in. This one will be granted in late 2017 with the release of Super Mario Odyssey, which looks good so far.
- Mario Kart. I doubt they're going to make a new Mario Kart for Switch, since it already has Mario Kart 8 Deluxe. Too bad.
- 2D Zelda. Given Nintendo's love of 3D Zelda and the relatively weak reception of A Link Between Worlds for 3DS, I don't see this as likely.
- Bomberman. Pretty much the biggest surprise I had in the January Switch presentation: Bomberman is back in the first main series game since 2010 (or 2008, counting only Nintendo system releases).
- Parodius. Given that this series is long dead, I don't think a revival is likely, unless Japanese third party publishers start treating the Switch like the PSP or PS Vita (which are popular targets for ports) for some reason.
- Puyo Puyo or Tetris (if they are interesting), but not Puyo Puyo Tetris because I already have the Wii U version.
- Actually, any multiplayer action puzzle game at all. If they are going to revive Puzzle League as a standalone game, I'm all in!
- Anything from SEGA feat. HATSUNE MIKU Project. Both Project DIVA and Project mirai can benefit from having disjointed left-side buttons because direction keys prevent you from pressing up and down simultaneously. This is known tocause trouble in Future Tone, and Nintendo Switch's disjointed direction buttons is a perfect match.
Project DIVA is way too integrated with the PlayStation (everything from PlayStation-themed gameplay and stages to all those Hatsune Miku-themed accessories for PS4 and PS Vita) that I don't think it will work out, but Project mirai for Switch should be feasible. I like mirai's gameplay (and full-length songs) more anyway. - Super Smash Bros., if it is a substantial upgrade. A Direct Wii U port won't sell to me, but one that merges the Wii U and 3DS versions will. A version that "updates" the game to account for newer games is also welcome.
- Kirby / Fire Emblem spinoff. The latter is already covered, with Fire Emblem Warriors coming this autumn.
- This is a long stretch, but... Cave Story sequel?
- Other dead series revival. Power Stone, Crazy Taxi, Nintendo's own F-Zero. Maybe Metal Slug too, but SNK doesn't do anything other than mobile games these days...
Daigasso! Band Brothers P love-hate
Love how it allows for a wide range of song submission. The submission-based system ensures a good amount of songs can be bought, and for the more popular ones getting multiple submissions, you can pick the version you like the best.
This game (and Band Brothers in general) has a ton of imperfections, though. Game music submission is very limited (you can submit music from a small subset of Nintendo-published games, with some Mother 1, Rhythm Heaven (GBA) and Kirby anime music available despite not listed in the approved game list, possibly because they are published as CDs), and there are a lot of fairly popular songs that don't get any submissions at all.
The gameplay is also too harsh. Since this game is about playing instruments, fast songs are virtually unplayable. Try hiting a specific button sequence of 16 notes (to make things worse, let's throw in the L/R button combinations too) in the span of 2 seconds. All while the cursor moves at an insanely fast speed. And you can't do tricks like simply holding a button or alternate between different buttons.